Master’s in Accessibility and Inclusion in Events and Digital Environments
The Master’s in Accessibility and Inclusion in Events and Digital Environments is a 100% online professional master’s program (1,500 hours, 12 months) for anyone who wants to build a career in accessibility and inclusion in events and digital environments. You learn through practical modules and real case studies, guided by tutors with industry experience, and finish with a capstone project.
New intake every two months · Interest-free payment plans · ESINEV certificate of completion (non-accredited training).
Price:
$9,119.00
General Information
- Level: Professional Master's Program
- Mode: Online
- Type: Accessibility and Inclusion
- Duration: 12 months
- Hours: 1,500 hours
- Enrollment period: Open
- Start date:
- Financing: Up to 12 monthly payments
About the Master’s in Accessibility and Inclusion in Events and Digital Environments
Continue your learning path
Keep building your profile in this area with these ESINEV Australia programs:
- Master’s in Digital Compliance for the Events Industry (Professional Master’s Program)
- Master’s in Event Sponsorship and Collaboration Management (Professional Master’s Program)
- Diploma in Crisis Management, Reputation and Live Communication (Professional Diploma)
- Micro-credential: Inclusive Communication and Plain Language (Micro-credential)
Explore all our professional master’s programs, diplomas and short courses, or talk to an advisor.
About your certificate: ESINEV programs are non-accredited professional training delivered 100% online. On completion you receive an ESINEV certificate of completion. ESINEV is not a Registered Training Organisation (RTO) or a TEQSA-registered higher education provider, and its programs do not lead to AQF-recognised qualifications.
Career outcomes of the Master’s in Accessibility and Inclusion in Events and Digital Environments
The Master’s in Accessibility and Inclusion in Events and Digital Environments prepares you to work with confidence on projects related to Accessibility and Inclusion in Events and Digital Environments. You will learn to:
- Analyse needs, risks and opportunities.
- Design realistic solutions, plans and procedures.
- Coordinate teams, vendors and resources.
- Define KPIs to measure and improve results.
Content of the Master’s in Accessibility and Inclusion in Events and Digital Environments
1,500-hour program over 12 months, 100% online. The curriculum combines technical knowledge, tools and hands-on practice in Accessibility and Inclusion in Events and Digital Environments.
Module 1: Foundations and industry context
Key concepts, terminology and current trends in Accessibility and Inclusion in Events and Digital Environments, and how they apply to different types of events in the Australian market.
Module 2: Needs analysis, audiences and data
How to diagnose requirements, understand attendees and stakeholders, and use data to make better decisions.
Module 3: Designing solutions and experiences
Building proposals and attendee experiences that meet objectives, budget and brand standards.
Module 4: Operational planning, budgeting and resources
Turning ideas into executable plans: timelines, budgets, staffing and logistics.
Module 5: Tools, technology and automation
Digital tools, platforms and AI that streamline Accessibility and Inclusion in Events and Digital Environments workflows.
Module 6: Team and vendor coordination
Working with internal teams, contractors and vendors: briefs, contracts and follow-up.
Module 7: Risk, quality and compliance
Identifying risks, applying quality standards and meeting legal and regulatory requirements.
Module 8: KPIs, measurement and evaluation
Defining KPIs, collecting data and evaluating results to improve future events.
Module 9: Communication, sales and reporting
Presenting results, preparing proposals and communicating value to clients and stakeholders.
Module 10: Leadership and project integration
Leading multidisciplinary projects end to end and integrating every area covered in the program.
Capstone project
A complete Accessibility and Inclusion in Events and Digital Environments project for a real or simulated event: diagnosis, objectives, plan, budget, risks, KPIs and conclusions.