Micro-credential: Esports Competition Rules and Refereeing
The Micro-credential: Esports Competition Rules and Refereeing is a 100% online micro-credential (40 hours, 4 weeks) for anyone who wants to build practical skills in esports competition rules and refereeing. You learn through practical modules and real case studies, guided by tutors with industry experience.
New intake every two months · Interest-free payment plans · ESINEV certificate of completion (non-accredited training).
Price:
$479.00
General Information
- Level: Micro-credential
- Mode: Online
- Type: Esports, Gaming and Fandom
- Duration: 4 weeks
- Hours: 40 hours
- Enrollment period: Open
- Start date:
- Financing: Up to 5 monthly payments
About the Micro-credential: Esports Competition Rules and Refereeing
Continue your learning path
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Explore all our professional master’s programs, diplomas and short courses, or talk to an advisor.
About your certificate: ESINEV programs are non-accredited professional training delivered 100% online. On completion you receive an ESINEV certificate of completion. ESINEV is not a Registered Training Organisation (RTO) or a TEQSA-registered higher education provider, and its programs do not lead to AQF-recognised qualifications.
Career outcomes of the Micro-credential: Esports Competition Rules and Refereeing
The Micro-credential: Esports Competition Rules and Refereeing prepares you to work with confidence on projects related to Esports Competition Rules and Refereeing. You will learn to:
- Analyse needs, risks and opportunities.
- Design realistic solutions, plans and procedures.
- Coordinate teams, vendors and resources.
- Define KPIs to measure and improve results.
Content of the Micro-credential: Esports Competition Rules and Refereeing
40-hour program over 4 weeks, 100% online. The curriculum combines technical knowledge, tools and hands-on practice in Esports Competition Rules and Refereeing.
Module 1: Foundations and industry context
Key concepts, terminology and current trends in Esports Competition Rules and Refereeing, and how they apply to different types of events in the Australian market.
Module 2: Designing solutions and experiences
Building proposals and attendee experiences that meet objectives, budget and brand standards.
Module 3: Tools, technology and automation
Digital tools, platforms and AI that streamline Esports Competition Rules and Refereeing workflows.
Module 4: KPIs, measurement and evaluation
Defining KPIs, collecting data and evaluating results to improve future events.